Demonstrate effective game design practices and techniques within the project scope and context such as genre, style, platform and audience
While Austin has made games spanning multiple genres and platforms, he has spent the last year focusing on innovation in the VR medium. By focusing on the shortcomings of other developers, Austin has sought to develop hardware-specific solutions to hardware-specific problems. Call Center Simulator served as a vehicle for Austin's cutting-edge TelePersistence Movement Engine: a movement system that simultaneously limits nausea and allows for persistent movement in VR. Austin also studied current trends in multiplayer VR titles and sought to innovate in other ways as well. The Call Center Simulator team used a cutting edge server architecture called SpatialOS to create virtually limiteless physical objects in a multiplayer space, and without significant lag. The Call Center Simulator prototype features thousands of physical objects that can accomplish any necessary physics task without noticeable lag by processing all of that information on the cloud and streaming it back to the player.
Beyond Call Center Simulator, GigaBlast built upon the best practices of modern VR games to create a well-received comedic puzzler, and Communication Meltdown is in the process of pioneering collaborative multiplayer VR experiences.
Call Center Simulator is a multiplayer virtual reality game to be released on both the Oculus Rift and the HTC Vive. Players engage in epic toy gun fights in this ground-breaking social game being developed by Monster Vault Entertainment.
Unity Game Engine
Project currently in backlog, other projects have priority
Release Date: TBA
While Call Center Simulator began as a prototype developed by a team of 2, the game featured the work of 22 developers.
Monster Vault Entertainment has currently suspended development, with intention to continue production at a later date.
Call Center Simulator 2018 was a prototype created by Austin Herrington and Joshua Cazel in early 2017. This VR shooting range featured loadable, cockable, firable toy guns, as well as most of the core functionality later seen in Call Center Simulator.
Austin also excels at documentation and system design. Linked below are examples of design documentation Austin has authored or contributed to:
Call Center Simulator - Game Design Document
Communication Meltdown - Game Design Document
TelePersistence Movement Engine - Innovation Brief
Call Center Simulator - Movement Documentation